//Competitive Confogl by philogl, Surgica1, D4rKr0W, Mr. Zero, CanadaRox, ProdigySim //Project Home: http://code.google.com/p/confogl //License CC-BY-SA 3.0 //Version 2.2.0 //General Server Cvars sv_cheats 0 sm_cvar vs_max_team_switches 9999 sv_consistency 1 sv_pure 2 sv_pure_kick_clients 1 sv_voiceenable 1 sv_alltalk 0 sv_log_onefile 0 sv_logbans 1 sv_allow_lobby_connect_only 0 sm_cvar mp_gamemode "versus" //Bandwidth/Rate Settings sm_cvar sv_minrate 20000 sm_cvar sv_maxrate 30000 sm_cvar sv_minupdaterate 20 sm_cvar sv_maxupdaterate 30 sm_cvar sv_mincmdrate 20 sm_cvar sv_maxcmdrate 30 sm_cvar sv_client_min_interp_ratio 0 sm_cvar sv_client_max_interp_ratio 2 //ReadyUp Cvars l4d_ready_enabled "1" // 1 (default) = enable readying-up, 0 (default) = disable readying-up l4d_ready_both_halves "0" // 1 = ready up before both halves, 0 (default) = ready up only before the first half l4d_ready_minimum_players "6" // number of players that need to be in the server before the match can go live (default: 8) l4d_ready_server_cfg "" // specify the cfg to execute after the map changes, used to overwrite server.cfg for competitive configs (default: "") l4d_ready_search_key_disable "1" // 1 (default) = Automatically disable plugin if sv_search_key is blank, 0 = ignore value of sv_search_key l4d_ready_competition "0" // 0 (default) = all plugins are loaded, 1 = disable all plugins but the competition ones l4d_ready_pause_allowed "3" // (default 2) allows each time to pause that many times per map, 0 = unlimited pauses l4d_ready_pause_duration "120" // (default 90) the minimum required time of the pause, before either team can unpause l4d_ready_cfg_name "confogl v2.2.0" // allows cfg creators to display an indication of what config and version the server is running l4d_ready_connect_enabled "1" // enable/disable connect announcements (useful during pauses) //Main plugin Cvars confogl_boss_generalfixes "1" // Sets director variables for boss spawning. Enables tank and witch on every map that supports it and other fixes confogl_boss_tank "1" // Tank can't be prelight, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player confogl_boss_unprohibit "1" // Enable bosses spawning on all maps, even through they normally aren't allowed confogl_boss_witch "1" // Additional cvars for the witch. Makes it more easy to startle her confogl_sitting_witch "1" // Forces all witches to be sitting regardless of the level's set time of day confogl_lock_boss_spawns "1" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales) confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales confogl_disable_tank_hordes "1" // Disables natural hordes while tanks are in play confogl_blockinfectedbots "1" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) confogl_ghost_warp "1" // Sets whether infected ghosts can right click for warp to next survivor confogl_disable_ghost_hurt "1" // Prevents ghost infected from dying when falling into water or off c1m1 confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage confogl_jockey_buffs "1" // Additional cvars for the jockey. Decreases the amount of time after a incap for the jockey to use its ability and removes jockey 'Wobble' confogl_normalize_hordes "1" // Normalizes natural and boomer hordes by making mob size a static 25 and natural hordes spawn every 100 seconds confogl_reduce_can_spit_time "1" // Reduces the amount of time it takes for a gas can in spit to catch on fire in scavenge events to 2 seconds (from 2.9) confogl_limit_tier2 "0" // Limit tier 2 weapons outside safe rooms. Replaces a tier 2 stack with tier 1 upon first weapon pickup confogl_limit_tier2_saferoom "0" // Limit tier 2 weapons inside safe rooms. Replaces a tier 2 stack with tier 1 upon first weapon pickup confogl_limit_hr "0" // Limits the maximum number of hunting rifles at one time to this number confogl_match_allowvoting "1" // Sets whether players can vote/request for match mode confogl_match_checkversion "1" // Check the current running version of Confogl to Confogl's homepage. Will notify players if the server is running an outdated version of Confogl confogl_match_execcfg_off "confogl_off.cfg" // Execute this config file upon match mode ends. confogl_match_execcfg_on "confogl.cfg" // Execute this config file upon match mode starts. confogl_match_execcfg_plugins "confogl_plugins.cfg" // Execute this config file upon match mode starts. confogl_match_killlobbyres "1" // Sets whether the plugin will clear lobby reservation once a match have begun confogl_match_restart "1" // Sets whether the plugin will restart the map upon match mode being forced or requested confogl_nerf_chainsaw "1" // Additional cvars to the chainsaw. Less ammo (from 20 to 10) and less damage per 0.1 sec (from 100 to 75) confogl_nerf_grenadelauncher "1" // Additional cvars to the grenade launcher. Increased friendly fire damage (up to 24 damage up close), less ammo (from 30 to 20) and tank recives normal damage (from 1200 to 400) confogl_increase_t1_shotty_ammo "1" // Increases max tier 1 shotgun ammo from 8/56 to 8/80 confogl_reduce_healthitems "1" // Reduce the ammount of pills and adrenaline spawned by the director confogl_reduce_spawntimers "1" // Sets whether the plugin will lock the spawn times to 20 seconds confogl_reduce_throwables "1" // Reduce the ammount of pipes, molotovs and boomer bile spawned by the director confogl_remove_cabinets "0" // Removes all health cabinets to further reduce pill density confogl_remove_parachutist "1" // Removes the parachutist (and his items) from c3m2_swamp. confogl_remove_chainsaw "1" // Remove all chainsaws confogl_remove_defib "1" // Remove all defibrillators confogl_remove_grenade "1" // Remove all grenade launchers confogl_remove_m60 "1" // Remove all M60 rifles confogl_remove_lasersight "0" // Remove all laser sight upgrades confogl_remove_saferoomitems "1" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits) confogl_remove_upg_explosive "1" // Remove all explosive upgrade packs confogl_remove_upg_incendiary "1" // Remove all incendiary upgrade packs confogl_replace_cssweapons "1" // Replace CSS weapons with normal L4D2 weapons confogl_replace_startkits "1" // Replace medkits at mission start with pain pills confogl_replace_finalekits "0" // Replace medkits during finale with pain pills confogl_replace_tier2 "1" // Replace tier 2 weapons in start and end safe room with their tier 1 equivalent confogl_replace_tier2_finale "0" // Replace tier 2 weapons in start safe room with their tier 1 equivalent, on finale confogl_replace_tier2_all "0" // Replace ALL tier 2 weapons with their tier 1 equivalent EVERYWHERE confogl_stopconvertpills "1" // Stops the director from converting pills confogl_tweakscoresystem "0" // Tweak the score system to confogl settings. 100 points per survivor, 100 points for the tie breaker confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 15% confogl_realism "0" // Forces realism versus settings in Confogl. Witches always kill, stronger common infected and no far item or survivor glows. confogl_SM_enable "0" // Enable the health bonus style scoring confogl_SM_healthbonusratio "2.0" // Multiplier to apply to the health bonus confogl_SM_survivalbonusratio "0.0" // Multiplier applied to total max distance to create a survival bonus for each survivor confogl_SM_tempmulti_incap_0 "0.30625" // Multiplier to apply to temp health of players with no incaps confogl_SM_tempmulti_incap_1 "0.17500" // Multiplier to apply to temp health of players with one incap confogl_SM_tempmulti_incap_2 "0.10000" // Multiplier to apply to temp health of players with two incap (and are black and white) confogl_resetclientcvars // Client Cvar Tracking confogl_trackclientcvar "cl_interp" "1" "0.0" "1" "0.1" confogl_trackclientcvar "mat_hdr_level" "1" "2.0" "0" "0.0" confogl_trackclientcvar "cam_collision" "1" "1.0" "0" "0.0" confogl_trackclientcvar "c_maxdistance" "1" "50.0" "0" "0.0" confogl_startclientchecking sm_killlobbyres // Removes the lobby reservation cookie exec confogl_personalize.cfg